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Interior Rendering – Lecture 1 – Course Introduction |
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00:02:00 |
Scene Set Up. Introduction to lighting and materials' settings |
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Interior Rendering – Lecture 2 |
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00:06:00 |
Render Setup. Camera position and parameters. Test render. |
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Interior Rendering – Lecture 3 |
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00:06:00 |
V-Ray lights: defining an illumination scenario, positioning the lights. |
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Interior Rendering – Lecture 4 |
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00:05:00 |
Testing lights and rendering with a neutral material. |
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Interior Rendering – Lecture 5 |
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00:06:00 |
Transparent materials: reflections and refractions. |
Light Settings |
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Interior Rendering – Lecture 6 |
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00:03:00 |
Photorealistic lights. Outdoor lights for interior lighting. |
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Interior Rendering – Lecture 7 |
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00:04:00 |
V-Ray lights: parameters and settings. |
Materials' Creation |
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Interior Rendering – Lecture 8 |
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00:07:00 |
Creating a basic floor material: parameters and test renders. |
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Interior Rendering – Lecture 9 |
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00:04:00 |
Floor material: working on photorealistic glossiness. |
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Interior Rendering – Lecture 10 |
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00:06:00 |
Floor material: applying the texture and finalizing the settings. |
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Interior Rendering – Lecture 11 |
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00:03:00 |
Matt materials: working with diffuse color for a scene with monochromatic nuances. |
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Interior Rendering – Lecture 12 |
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00:09:00 |
Wood material: applying and tiling the texture. |
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Interior Rendering – Lecture 13 |
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00:06:00 |
Compact and slate material editors. Optimizing the workflow. |
Fresnel Maps |
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Interior Rendering – Lecture 14 |
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00:07:00 |
Creating materials with falloff effects. |
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Interior Rendering – Lecture 15-16 |
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00:10:00 |
Photorealistic glass materials: creating the vases. |
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Interior Rendering – Lecture 17 |
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00:10:00 |
Carpet material: applying the texture, setting the blend material. |
V-Ray Fur |
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Interior Rendering – Lecture 18 |
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00:06:00 |
Complex Photorealistic Materials |
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Interior Rendering – Lecture 19 |
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00:00:15 |
Fabric and cotton material: working on the sofa. |
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Interior Rendering – Lecture 20 |
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00:13:00 |
Curtains' material: translucency VS transparency. |
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Interior Rendering – Lecture 21 |
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00:13:00 |
Lampshade: two-sided material with translucency and falloff, imitating the light-bulb. |
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Interior Rendering – Lecture 22 and 23 |
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00:09:00 |
Books: creating multi-materials and working with elements' ID. |
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Interior Rendering – Lecture 24 |
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00:09:00 |
Creating other materials: porcelain. |
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Interior Rendering – Lecture 25 |
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00:11:00 |
Photorealistic materials for flowers and vegetation. |
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Interior Rendering – Lecture 26 |
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00:04:00 |
Creating other materials: metal, plastic, wax. |
Global Illumination |
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Interior Rendering – Lecture 27 |
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00:05:00 |
Photorealistic outdoor view: materials with self-illumination. |
Draft Analysis |
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Interior Rendering – Lecture 28 |
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00:06:00 |
Test render: checking imperfections and working on improvements. |
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Interior Rendering – Lecture 29 |
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00:32:00 |
Window: UVW-map, material, and tiling. Mirror material. |
Camera Exposure |
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Interior Rendering – Lecture 30 |
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00:14:00 |
Detailed V-Ray camera and V-Ray light parameters. |
Quality Improvements |
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Interior Rendering – Lecture 31 |
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00:20:00 |
Detailed render setup parameters for improving the quality of the scene. V-Ray Antialiasing and DMC Sampling |
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Interior Rendering – Lecture 32 |
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00:03:00 |
Working with render elements. |
Post Production - Camera Raw |
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Interior Rendering – Lecture 33 |
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00:23:00 |
Photoshop: camera raw post-production. |
Post Production - Adobe Photoshop |
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Interior Rendering – Lecture 34 |
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00:07:00 |
Photoshop: global illumination and V-Ray lighting layers. |
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Interior Rendering – Lecture 35 |
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00:04:00 |
Photoshop: refraction layer. |
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Interior Rendering – Lecture 36 |
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00:00:08 |
Photoshop: blending modes, adjustment layers, layer masks, specular highlights. |
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Interior Rendering – Lecture 37 |
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00:09:00 |
Finalizing the post-production. High-pass filter. Color profile. Exporting the render. |