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Course Curriculum

Box Modeling in 3ds Max
LECTURE 1 00:14:11
  • Working with blueprints of the model. Adjusting views in Adobe Photoshop and importing correctly in Autodesk 3dsMax.
  • LECTURE 2 00:21:40
  • Positioning and scaling the blueprints in the viewports.
  • LECTURE 3 00:17:12
  • Positioning and scaling the blueprints in the viewports. Initial modeling of the overall shape. Symmetry modifier.
  • LECTURE 4 00:20:46
  • Adjusting the initial low-poly model. Bevel. Extrude. Make planar.
  • LECTURE 5 00:21:36
  • Box-modeling in details. Working on an artistic shape and details precision.
  • UV-Mapping
    LECTURE 6 00:15:42
  • Unwrap UVW modifier. Check pattern. TexTools.
  • LECTURE 7 00:16:56
  • Adjusting UVW map. Stitching and welding.
  • LECTURE 8 00:21:15
  • Further details of a precise UVW map.
  • LECTURE 9 00:18:26
  • Finalizing the UVW map, positioning all the parts in the editor. Baking the texture map.
  • Texturing in Photoshop
    LECTURE 10 00:14:25
  • Photoshop: defining color palette and object structure.
  • LECTURE 11 00:20:34
  • Photoshop: working on diffuse texture. Structural elements and details.
  • LECTURE 12 00:21:54
  • Elaborating texture details in Photoshop and tailoring in 3dsMax.
  • LECTURE 13 00:16:43
  • More Photoshop texturing: layer styles and adjustments.
  • LECTURE 14 00:21:52
  • More Photoshop texturing: imitating volume, complex shapes, and precise details.
  • LECTURE 15 00:14:40
  • More Photoshop texturing: imitating volume, complex shapes, and precise details.
  • LECTURE 16 00:17:58
  • More Photoshop texturing: imitating volume, complex shapes, and precise details.
  • LECTURE 17 00:21:54
  • More Photoshop texturing: creating the perception of depth, distance, and lights.
  • LECTURE 18 00:13:55
  • From Photoshop to 3dsMax. Materials. Glossiness. Render to texture for creating a light map.
  • LECTURE 19 00:14:34
  • Photoshop: combining two textures. Layer blending modes. Material textures for surface backgrounds.
  • Importing the model in Unreal Engine
    LECTURE 20 00:12:37
  • Unreal Engine: importing a 3d mesh, creating basic materials.
  • LECTURE 21 00:18:24
  • Unreal Engine: working on complex photorealistic shaders. Diffuse, emissive, normal maps.
  • Render Academy ® is a registered trademark of PlaySys ® since 2007
    design by Elena Kartseva